Scream And Run Coal Guide: How to Find Coal and Escape the Mines
Learn how to find a pickaxe, mine Scream And Run coal, power furnaces, and evade Dark Thomas in Roblox's terrifying underground Mines map.
In the underground labyrinth of the Mines map, gathering Scream And Run coal is your first major step toward surviving and escaping. Navigating dark winding tunnels while dodging a monstrous spider-train is terrifying, but knowing how to collect Scream And Run coal to fuel furnaces makes all the difference. Without completing this essential fuel task, unlocking the deeper passages of the level remains impossible.
The Mines is known among players as one of the most demanding stages in the Roblox horror experience. Unlike the School or the Playground maps, escaping the subterranean passages requires tools, resource extraction, and structural demolition. This comprehensive guide covers everything you need to know about mining fuel, powering the gates, and avoiding the deadly monster stalking the tracks.
Understanding the Mines Map and the Role of Coal
In Scream And Run, each map features distinct objectives and unique monsters. While the School map requires players to locate five colored keys inside backpacks, the Mines map completely changes the gameplay loop. The underground layout is a twisting labyrinth without an in-game minimap, requiring you to learn landmarks to navigate successfully.
Rather than checking lockers and school desks for keys, your primary goal at the start of the Mines is to open blocked gates by fueling machinery. This is where Scream And Run coal becomes the core item of your early run.
The escape sequence follows an exact progression chain:
- Locate a pickaxe on desks in the tunnels.
- Search for black coal piles scattered on the ground and mine them.
- Transport the coal to the furnace to fuel it and open the locked gate.
- Advance through the newly opened passage to find the blocked exit.
- Search for TNT bundles deeper in the tunnels and place them at the rockpile.
- Locate a lighter to ignite the explosives and escape through the blast route.
| Step | Objective | Primary Items Needed | Primary Obstacle |
|---|---|---|---|
| 1 | Tool Retrieval | Pickaxe | Dark, confusing tunnel corridors |
| 2 | Fuel Collection | Scream And Run coal piles | Tunnel dead ends and noise generation |
| 3 | Powering the Gate | Furnace interaction prompt | Navigating back through the maze |
| 4 | Obstruction Check | Landmark identification | Closed furnace gate |
| 5 | Exit Demolition Setup | 6 TNT bundles | Dark Thomas patrol routes |
| 6 | Detonation & Escape | Lighter | Timed blast clearance |
If you enter the Mines expecting to hunt down backpacks and padlocks, you will end up trapped. Focusing immediately on the pickaxe and fuel objectives is the only way to make meaningful progress.
How to Find a Pickaxe and Mine Scream And Run Coal
Before you can touch any Scream And Run coal, you must find a pickaxe. The game does not allow players to harvest raw resources by hand.
Pickaxes spawn on various desks scattered throughout the starting sectors of the mine tunnels. Because item positions are not tied to fixed coordinates across every single playthrough, you must sweep desks systematically. Once you locate a pickaxe resting on a desk, approach it and interact using the primary search and interact input (E) to add it to your inventory.
With the pickaxe equipped, you can begin searching for black fuel mounds. You will find mounds of Scream And Run coal sitting on the ground across the dirt and rock floors of the tunnels.
To harvest the fuel:
- Approach a visible coal pile on the tunnel floor.
- Use your interaction prompt with the pickaxe ready.
- Complete the harvesting interaction to mine the piece of coal.
- Keep your bearings and remember your route back to the furnace.
| Item / Object | Location Type | Interaction Tool | Primary Purpose |
|---|---|---|---|
| Pickaxe | Desks in tunnel rooms | Empty hands | Enables mining of coal mounds |
| Coal Pile | Scattered across tunnel floors | Pickaxe | Yields fuel for the furnace |
| Furnace | Central tunnel landmark | Scream And Run coal | Opens the gate to deeper mine sectors |
| TNT | Desks and accessible deep areas | Empty hands | Placed at exit rockpile (6 total) |
| Lighter | Desks in deeper areas | Empty hands | Ignites the TNT setup |
| Blocked Exit | End of the opened passage | TNT + Lighter | Main escape point from the map |
Do not linger in one spot after mining. Harvesting resources takes time and generates activity, making it crucial to keep moving and avoid lingering in dead-end tunnels.
Powering Furnaces and Navigating the Tunnel Gates
Once you extract fuel, your next task is to deliver the Scream And Run coal directly to the furnace. The furnace serves as a major navigation landmark in the first phase of the Mines.
When you arrive at the furnace, interact with it to deposit your fuel. The furnace prompt tracks the fuel requirement. You must continue contributing coal until the machine accepts the full required amount. A prompt may call for specific additional pieces depending on what has already been deposited. Once the requirement is fulfilled, the mechanism triggers and the adjacent gate swings open.
What to Do If the Furnace Gate Stays Closed
If the gate refuses to open, verify your team's objective status:
- Carrying the pickaxe alone does not advance the objective; you must mine and deposit the fuel.
- Check the interaction prompt on the furnace to see if additional coal pieces are still requested.
- If playing in multiplayer, communicate with teammates so you do not all search for pickaxes while nobody deposits coal.
- If you die during a run, remember that your actions reset to the spawn point, though progress on activated components can remain intact.
Noise management is crucial during fuel delivery. Interacting with objects, running, and sliding all elevate the soundbar located in the bottom-left corner of the screen.
| Action | Control Input | Sound Level | Strategic Use in Mines |
|---|---|---|---|
| Run | Hold Shift | High | Short bursts to escape immediate attacks |
| Crouch / Crawl | C | Silent / Minimal | Default travel mode to avoid drawing sound aggro |
| Slide | Shift + C | Moderate | Dodging past monster swings and low door openings |
| Flashlight | F | None | Navigating pitch-black tunnels (turn off during chase) |
| Interact | E | Low | Mining coal piles, fueling furnaces, picking up TNT |
Keeping your soundbar as low as possible ensures that Dark Thomas does not home in on your position while you are carrying heavy fuel supplies.
Surviving Dark Thomas While Transporting Coal
The monster hunting you in the Mines is Dark Thomas, a grotesque, spider-like train abomination that crawls on eight legs. Unlike normal trains, Dark Thomas is not confined to the tracks laid into the dirt floor—he can easily step off them and pursue players through tight corridors.
Dark Thomas is faster than players in a straight line. If you hear loud music and heavy approaching train sounds, switch immediately from resource gathering to evasion mode.
To survive an encounter while carrying Scream And Run coal:
- Never run in a straight line: Running straight down an open tunnel guarantees Dark Thomas will run you down. Zigzag and cut corners constantly.
- Master the slide: Pressing Shift and C simultaneously triggers a slide. This fast maneuver creates quick separation and allows you to duck around tight rock formations.
- Duck under low door openings: Dark Thomas has a massive physical profile. Certain doorways and low passages in the Mines can only be navigated by players crawling or sliding; Dark Thomas cannot squeeze through them.
- Break line of sight: Put rock pillars, walls, and corners between yourself and the monster to let your stamina recover.
- Stay completely still in safe rooms: Dark Thomas tracks sound and stalks corridors. Once you break line of sight, crouch and do not move until the music fades completely.
| Monster Feature | Behavior | Player Countermeasure |
|---|---|---|
| Locomotion | 8 spider legs, climbs off tracks | Do not assume staying off tracks keeps you safe |
| Straight-Line Speed | Faster than player sprint | Zigzag and break sightlines around corners |
| Physical Size | Large, bulky frame | Slide under low doorways and narrow openings |
| Detection | Stalks by audio cues and sound spikes | Crouch (C) to keep the bottom-left soundbar empty |
| Warning Sign | Approaching train sounds and loud music | Stop mining immediately and seek shelter |
According to TechWiser's Scream And Run guide, getting cornered by Dark Thomas in dead ends is practically fatal, making constant environmental awareness critical while transporting fuel.
Comparing Maps and Monster Mechanics
Scream And Run launched on Roblox in August 2026. Understanding how the Mines compares to other maps helps put its unique resource mechanics into perspective.
| Map Name | Primary Monster | Core Mechanics & Items | Escape Objective |
|---|---|---|---|
| School | Cat in the Hat | Flashlight, backpacks, 5 colored keys | Unlock 5 exit padlocks |
| Playground (Play Place) | Ronald McDonald | Screwdriver, power box QTE, 5 keys | Restore power, unlock gate, open exit |
| Mines | Dark Thomas | Pickaxe, Scream And Run coal, TNT, lighter | Fuel furnace, blast exit rockpile with TNT |
While the School tests your stealth against the Cat in the Hat and the Playground requires quick-time events using a screwdriver, the Mines tests multi-stage resource management. You start every match with 3 hearts displayed above your soundbar. Losing all three hearts to jumpscares ends your match, though players can earn an extra life by liking the game and joining the official Roblox group.
From Coal to TNT: Clearing the Final Exit
Once the furnace is fully powered with Scream And Run coal, the heavy iron gates open, granting access to the second half of the Mines. Do not search for more coal once this gate is clear; your objective immediately shifts to explosives.
Beyond the furnace passage lies a collapsed cave-in blocking the exit path. Approaching this rockpile reveals an interaction prompt for explosives.
To clear the exit:
- Search the newly accessible desks and side rooms for TNT bundles.
- Collect the 6 TNT bundles required to rig the obstruction.
- Place each TNT bundle at the rockpile prompt.
- Search desks in the deeper sections for the lighter.
- Interact with the rigged explosives using the lighter to ignite the fuse.
- Step back to avoid the blast radius and escape through the cleared opening.
| Game Mode | Primary Objective | Best Use Case |
|---|---|---|
| Escape | Finish map objectives and reach the exit | Standard gameplay, badge progression |
| Hide And Seek | Evade the designated hunter | Casual community sessions |
| Free Roam | Explore maps freely with no monster present | Learning the Mines tunnel maze and furnace locations |
Standard public servers hold up to 50 players, which can cause intense soundbar spikes when everyone runs through corridors simultaneously. Using custom lobbies (which accommodate 1 to 20 players) or Free Roam mode allows you to practice finding the pickaxe and depositing fuel without the threat of Dark Thomas cutting your run short.
Frequently Asked Questions About Scream And Run Coal
What is Scream And Run coal used for in the Mines map?
In the Mines map, Scream And Run coal serves as the fuel source needed to activate the furnaces. Depositing enough coal into a furnace powers the mechanism that opens iron gates, allowing players to reach deeper tunnel sectors where the exit rockpile, TNT, and lighter are located.
Can you gather Scream And Run coal without a pickaxe?
No, you cannot harvest Scream And Run coal with your bare hands. Players must first explore the starting rooms to find a pickaxe on one of the desks. Once the pickaxe is in your inventory, you can interact with coal piles on the ground to mine them.
How much coal is needed to open the furnace gate?
The furnace prompt tracks fuel requirements dynamically as players deposit items. While individual playthroughs require contributing until the prompt is satisfied (with runs showing prompts asking for multiple pieces to complete the fuel load), players should simply keep depositing until the gate opening animation triggers.
Does the Mines map use the five colored keys from the School?
No. The five colored keys (Pink, Green, Yellow, Red, and Silver) belong strictly to the School map. The Mines relies on a tool and demolition sequence consisting of a pickaxe, coal, furnaces, TNT bundles, and a lighter.
Related guides
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Scream And Run Pickaxe Location Guide: How to Find the Tool in Mines
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Scream And Run Screwdriver Guide: How to Find and Use It in Playground
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