Scream And Run Lighter Location Guide: How to Find the Lighter in the Mines
Learn the exact Scream And Run lighter location, how to unlock furnace gates, collect all 6 TNTs, and escape Dark Thomas in the Mines map.
Navigating the dark, winding tunnels of the underground Mines map is the toughest challenge in this Roblox horror experience. When an aggressive spider-train monster is stalking your every step, tracking down the precise Scream And Run lighter location can make the difference between surviving and losing your final heart. Because the Mines map has no on-screen mini-map to guide you, knowing every possible Scream And Run lighter location is essential before placing your explosives.
The lighter is the single item that triggers your escape blast at the rockpile. Below is the complete walkthrough covering item placements, furnace mechanics, and survival strategies to help you find the lighter and make it out alive.
Understanding the Scream And Run Lighter Location in the Mines
The Mines is structured as a disorienting labyrinth where pathways twist into dark corridors and deadly dead ends. Unlike the School map, where you only open backpacks for keys, the Mines requires you to complete sequential puzzle objectives across multiple gated areas. You will find that the Scream And Run lighter location is situated on desks in accessible areas deeper in the map once you have unlocked the interior gates.
To reach the deeper corridors where desks hold the lighter, you cannot simply sprint straight to the back of the cavern. The level is divided by locked iron gates linked to industrial furnaces. Desks scattered through these subterranean workspaces serve as the primary spawn surface for key tools, including pickaxes, TNT, and the lighter itself.
Because items appear across desks located in different sections, you must explore systematically. Rushing forward without a plan will attract the resident monster, Dark Thomas, who pursues anyone making excessive noise.
| Item | Spawn Surface / Method | Primary Function in the Mines |
|---|---|---|
| Pickaxe | Desks in accessible starter sections | Mining coal piles scattered on the ground |
| Coal | Piles resting on tunnel floors | Fueling furnaces to open locked gates |
| TNT | Desks in unlocked deeper sections | Setting explosives at the rockpile (6 needed) |
| Lighter | Desks in accessible deeper areas | Igniting the TNT cluster at the rockpile |
Step-by-Step Walkthrough to Reach the Scream And Run Lighter Location
Reaching the Scream And Run lighter location requires clearing the early objectives in strict order. You cannot access the inner rooms where the lighter sits until the corresponding furnace gates are opened with coal.
Step 1: Secure the Pickaxe from Work Desks
When you spawn into the Mines, keep your noise bar low and search nearby rooms. Check every desk surface until you locate a pickaxe. The pickaxe is your primary tool for unlocking progression across the entire map.
Step 2: Mine Coal Piles on the Tunnel Floor
With the pickaxe equipped, explore the main tunnel floors to locate black coal piles. Approach a coal pile and interact with it using your pickaxe to gather fuel. Avoid running continuously while searching, as footstep noise spikes your sound profile on the bottom-left soundbar.
Step 3: Power Furnaces to Open Gates
Locate the furnaces placed around the corridors. Interact with a furnace to deposit your mined coal and ignite it. Powering a furnace activates the mechanism that opens gates leading to new sections of the underground labyrinth.
Step 4: Search Deep Desks for the Lighter and TNT
Passing through the newly opened gates brings you into the deeper mine zones. Here, you will find additional workspaces and desks. Inspect each desk carefully to confirm the Scream And Run lighter location. Alongside the lighter, you must check desks and accessible areas to gather a total of 6 TNT sticks.
Step 5: Detonate the Rockpile and Escape
Transport all 6 TNT sticks to the designated rockpile blocking the tunnel exit. Place the explosives against the rocks, then equip the lighter to ignite the fuse. Immediately back away into a safe tunnel section to avoid blast damage. Once the explosion clears the rubble, sprint through the newly created opening to claim victory.
| Stage | Objective | Required Tool | Danger Level |
|---|---|---|---|
| Phase 1 | Search starting desks | None (Search interaction) | Moderate |
| Phase 2 | Mine coal from floor piles | Pickaxe | Moderate |
| Phase 3 | Fuel furnaces | Coal | High |
| Phase 4 | Search deeper desks | Flashlight / Stealth | Extreme |
| Phase 5 | Detonate rockpile | 6 TNT and Lighter | Extreme |
How to Survive Dark Thomas While Searching for Items
Dark Thomas is the grotesque, eight-legged spider-train that guards the Mines. Unlike enemies that stick to strict patrol routes, Dark Thomas easily leaves the train tracks to chase players down any tunnel. He moves faster than your default sprint in a straight line, which makes corner navigation and movement mechanics critical while you search for the Scream And Run lighter location.
Your primary warning sign is audio. When Dark Thomas approaches, loud music and aggressive train sounds begin playing. The louder and more intense the audio cue becomes, the closer he is to your position. The moment you hear approaching train noises, stop searching desks and immediately switch to evasive movement.
Dead ends in the Mines are lethal traps. If you enter a room with only one entrance and hear Thomas approaching, you will likely lose one of your 3 starting hearts. Maintain spatial awareness so you always have a retreat path toward open loops or obstacles.
| Control Input | Movement Action | Best Tactical Use Against Dark Thomas |
|---|---|---|
| Shift | Run | Quick sprints to clear open intersections; noisy |
| C | Crouch / Crawl | Quiet movement past open tunnels to keep soundbar low |
| Shift + C | Slide | Fast burst movement through doorways and around tight corners |
| F | Flashlight | Spotting desks in darkness; turn off during chases |
| E | Interact | Searching desks, mining coal, and placing explosives |
To break Dark Thomas's pursuit, never sprint along straight tracks. Instead, weave through corners and obstacles to disrupt his direct path. Use the slide maneuver (Shift + C together) when rounding corners or ducking into side rooms.
Players can also slide beneath low door openings throughout the mine passages. Dark Thomas's large model cannot fit under these low clearances, giving you an immediate panic escape route. Once inside a protected room, remain completely motionless until the train music fades away.
Comparing Escape Objectives Across All Scream And Run Maps
The game has distinct mechanics across all three levels. See our all-maps guide.
On the School map, your primary goal is collecting 5 colored keys (Pink, Green, Yellow, Red, and Silver) from approximately 30 backpacks while avoiding the Cat in the Hat. The Playground requires finding a screwdriver inside a backpack to complete quick-time event skill checks on a power box, which unlocks gated areas holding 5 keys while evading Ronald McDonald.
The Mines eliminates backpacks entirely. Instead, tools spawn out in the open on desks, requiring an active industrial crafting loop involving coal, furnaces, explosives, and the lighter.
| Map Name | Primary Monster | Search Containers / Surfaces | Mandatory Puzzle Tools | Final Exit Condition |
|---|---|---|---|---|
| School | Cat in the Hat | Black backpacks on desks/chairs | 5 colored keys | Unlock 5 colored padlocks at exit door |
| Playground | Ronald McDonald | Backpacks, play structures | Screwdriver, 5 colored keys | Complete power box QTE, unlock exit door |
| Mines | Dark Thomas | Desks and tunnel floor piles | Pickaxe, Coal, 6 TNT, Lighter | Power furnaces, blow up rockpile exit |
Game Modes and Lobby Settings for Finding Items Safely
In standard public servers hosting up to 50 players, the Mines can become chaotic. Every teammate running, sliding, or triggering objects increases the collective noise profile, which routinely draws Dark Thomas directly toward high-traffic workspaces.
If you struggle to locate the Scream And Run lighter location during public matches, take advantage of the custom lobby system and alternative modes available from the main menu.
The game features three distinct modes:
- Escape Mode: The standard competitive experience where you complete objectives under full monster pressure.
- Hide And Seek Mode: A social variant focused purely on evading the hunter.
- Free Roam Mode: An exploration mode with no active monster, allowing you to walk every tunnel freely.
| Game Mode | Monster Active | Player Objective | Best Application |
|---|---|---|---|
| Escape | Yes | Gather items, solve puzzles, and exit | Earning badges and completing runs |
| Hide And Seek | Yes | Evade the hunter for survival time | Casual play with friends |
| Free Roam | No | Unrestricted exploration of the map | Memorizing tunnel layouts and desk positions |
Entering Free Roam mode is the best way to master the Mines. Because there is no in-game map, exploring without Dark Thomas chasing you allows you to memorize tunnel junctions, identify low doorways, and locate all desk clusters where the lighter can spawn.
Additionally, players can create a Custom Lobby for 1 to 20 players. In a smaller private lobby, you can toggle options such as Friends Only or No Power. Playing with a small, coordinated team eliminates random footstep noise, making it far easier to power furnaces and reach the Scream And Run lighter location undetected.
Frequently Asked Questions
Where is the Scream And Run lighter location in the Mines?
The Scream And Run lighter location is found on desks located deeper in the Mines map. To reach these desks, you must first locate a pickaxe, mine coal piles on the ground, and use that coal to fuel furnaces that unlock the inner iron gates.
How many TNTs do you need to use with the lighter?
You must collect exactly 6 TNT sticks alongside the lighter. Placing all 6 TNTs at the rockpile and igniting them with the lighter triggers the blast that clears your exit path.
Can you escape the Mines without the lighter?
No. The exit of the Mines is blocked by a solid rockpile. The only way to clear the rubble and escape the map is by setting all 6 TNT explosives and detonating them using the lighter.
How do you escape Dark Thomas while checking desks for the lighter?
Never run in a straight line, as Dark Thomas is faster than your normal sprint. Cut corners sharply, use the slide move (Shift + C) through doorways, and duck into low openings that his large spider-train frame cannot enter. Once inside, stay completely quiet until the train sounds fade.
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